AI Insights · Timothy · July 2024
Top 5 iOS Simulator Games in Brazil Q2 2024
Discover the performance trends of the top 5 iOS simulator games in Brazil for Q2 2024, including downloads, revenue, and active user metrics.
During the second quarter of 2024, the top 5 simulator games on the iOS platform in Brazil showcased varied performance metrics. Here’s a detailed look at their downloads, revenue, and weekly active users.
Store Manager Simulator 3D from Digital Melody saw significant fluctuations in its weekly revenue, peaking at approximately $38K in mid-April before experiencing a steep decline to around $400 by the end of June. Downloads followed a similar trend, starting with a high of 423K in the week of April 15 and tapering off to around 6.7K by the end of the quarter. Weekly active users mirrored this pattern, beginning at 634K in mid-April and decreasing to about 10K by late June.
PlaySlime:Slime Simulator Game maintained a relatively stable revenue stream, averaging around $3K to $4.5K weekly. However, downloads were minimal, with a notable spike of 1.5K in early April but mostly negligible figures for the rest of the quarter. Active user numbers showed a slight but steady decline, from 10.4K at the start of April to approximately 7.8K by the end of June.
Kids cooking games 2+ year old by Brainytrainee Ltd had consistent weekly revenue, ranging between $1.4K and $2K. Downloads saw moderate activity, with a peak of 1.6K in the week of April 22. Weekly active users remained stable, hovering around 11K to 12K throughout the quarter.
Ice Cream - Cooking for Kids, also from Brainytrainee Ltd, reported steady revenue between $1.4K and $1.8K weekly. Downloads fluctuated, peaking at 1.8K in the first week of April and dropping to around 700 by the end of June. Active users showed a consistent increase, starting at 9.8K and reaching up to 9.6K during the quarter.
Mooze - Relaxing & Antistress from Calm & Relax Zone experienced stable revenue, averaging around $1K to $1.4K weekly. Downloads followed a downward trend, from 1.2K in mid-April to about 556 by late June. Weekly active users saw a slight increase, starting at 5.3K in early April and peaking at 6.4K in late May before stabilizing around 5.7K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.